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Abstract
Teaching physics at school helps to increase students' knowledge about existence and the environment. Today, the development of continuous education and the introduction of international technologies into public education are improving in our country. The problem of using gaming technologies for teaching schoolchildren to solve physical problems is discussed. The possibilities of a virtual environment for organizing gaming learning activities are considered. The analysis of the domestic and foreign gaming resources in physics presented in the open access is given. The necessity of replenishing the modern resource base of this type, including the section of computer games for training sessions on solving physical problems, is substantiated.
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