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Abstract
This article deals with game technologies in primary education and the use and benefits of using this technology are discussed. In addition, there are examples of effective games that can be used in the course of the lesson.
Keywords
Primary education, game, child, subject, role, didactics, creative activity, achievement, active, method.
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
How to Cite
Jumayeva Gulnora Tursunpulatovna, & Turgunova Sabokhat Shadiyevna. (2023). THE USING OF GAME TECHNOLOGIES IN PRIMARY EDUCATION WAYS TO DETERMINE THE INTERESTS OF STUDENTS. American Journal of Pedagogical and Educational Research, 17, 259–262. Retrieved from https://americanjournal.org/index.php/ajper/article/view/1425